v73 - Colt1911, Sounds,Sprint,Grenade-display


Hey everyone.
Thanks for reading!

-Added the Colt1911 as a third Pistol option

-tweaked some Weapon stats (you can tweak yourself in the weapons.ini and report back if you found some great gameplay optimization by doing so)

-Added the ability to sprint for Enemies (use it to sprint into cover or flee)

-Improved Enemy behaviour

-Improved Trench-effect in the trench defense level

-Added a ton of Sound effects

-Updated a few visuals

-Added a display for grenades and molotovs. Adn the option to switch between both on [Q]

-Fixed Weapon switching and transfer between rooms for the buddy.

Feedback is always welcome. Please let me know.

For me the version is extremely stable and bug free. Let me know if you find some.

Files

2xh-PANDORAv73.exe 68 MB
1 day ago

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Comments

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Ha, nice update.
The Sounds add a lot to the immersion.
The Goebbels Snippet for the Propaganda Tower is surely a fitting "Propaganda" but also pretty hardcore - love it :D

Enemies feel a lot more "alive" than before with the screams and the sprinting. But sometimes they seem to wiggle when too close to some movement blockers???

The Colt is cool, but it feels less accurate than the Luger and less deadly than the Revovler. Need to play a bit more to see if i like it.

Thanks mate!
Lets see what else in terms of feedback comes in.

I will play around and see if i find a better balance with the pistols. But please note: The Revolver is armor-breaking, the other two are not. 
So the Revolver is pretty good with targeted shots against later enemies.
Balanced by its longer reload and higher recoil.
Thanks again

ah, didnt know how the armor thing works.
But yea some of the MG units look pretty heavily armored and in the later levels some of the black ones and the "Boss". Need to try